Field notes
Stories, craft, and process notes.
Behind-the-scenes thinking on illustration, comics, motion, and the work that makes them land.
Storyboards aren't a side step on the way to a script — they're how we find the story in the first place. Here's how we use rough drawing as a thinking tool.
Brand systems rot when they chase trends. Here's how we design identities that still look intentional after five seasonal trend cycles.
If you've ever sent five rounds of revisions and still gotten something wrong, the brief was the problem. Here's the format we wish every client used.
If you're picking between a comic series and a motion piece for the same story, you're probably picking based on production cost — and missing the point.
There's a specific gap between a 'well-rendered character' and one that feels like a person. Here are the five tells we look for when we judge our own work.